Valve is looking to consolidate your entire PC gaming experience in a single location with the newest update to their mega-popular Steam service. In addition to playing host to most of your favorite single-player PC experiences, the team announced this morning that Steam will now also …
Valve’s Steam service is ubiquitous with PC gaming, but a rumor being circulated by techblog The Verge suggests that the popular developer and digital distribution company may have its eyes on the more lucrative console market.
Came across this Wiki here, which is Hellbent on listing every known issue with every known PC game, along with its solutions. We all know that some games don’t work, crash randomly, or have more compatibility issues than people who believe in the Zodiac.
You read the title right, we have to wait a good amount of time for the next Unreal engine, But Epic Games CEO Tim Sweeney assures everyone that the new engine will be worth the wait. The Unreal Engine 3 (current generation) has been around since …
At the Ubisoft press conference, they showed off a quick teaser for Trackmania 2: Canyon. It is best to describe Trackmania 2 as an “MMO racing game” and the creators of the game talked about the games ability to create tracks with giant unrealistic loop-de-loops and …
Frontier Aja, a Japanese doujin game group (Meaning “independent developer”) has released the 5th version of their current project, Big Bang Beat 2. Based on the turn-based strategy game Daibanchou – Big Bang Age by Alicesoft, Big Bang Beat 2 is a 2D fighting game that …
On the company’s website, Double Fine Productions boss Tim Schafer revealed that his development teams are willing and able to produce PC versions of their games, but publishers are constantly refusing to allow them to do so as they don’t see “enough financial reward.”
After years of ignoring PC and focusing all its efforts on Xbox 360, Microsoft has finally admitted that it needs to “step up” it’s PC gaming efforts. “There’s been a fair bit of criticism aimed at Microsoft that we were spending a lot of our focus …