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Tag: game design

GDC Next Announces Talks from thatgamecompany, Disney, and More

GDC Next, an extension of the Game Developers Conference focusing on ideas about what’s next for the gaming industry, is still a few months away; but the show’s organizers have announced the first few talks scheduled to take place during the inaugural event. The lineup covers …
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Cheating AI is Bad Game Design

Did a Mazda MX-5 just overtake your lightning-fast Polyphony F1 car? Does the enemy have a literal army before you even get a Tesla coil up? Is the AI looking through walls at you? Is a chess game making OUTRIGHT ILLEGAL MOVES? Congratulations you are up …
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Should Stat-Based Games be Winnable at the Lowest Possible Level?

Please expect a bit of braggery in this opinion piece. And by lowest possible level, I mean doing absolutely nothing that isn’t mandatory, and even then you avoid it as best you can.
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Imbalance Isn’t Always Because of Poor Game Design, But Because of Too Many Player Choices

“NERF VAYNE NOW!!”, “AOO SPAM BUILD IN D&D IS OVERPOWERED!”, “BLADE GRASP IS CHEAP!”, whining from noobs who don’t know how to play games it sounds like, but these are genuine complaints. The reason a game has balance issues isn’t always because it wasn’t balanced when …
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Opinion – The AI and the engine needs to get its turn over with as quickly as it can.

As a veteran of gaming for nigh on 20 years, I’ve learned what games are tedious and what ones aren’t. Giving thought to it, I find that the most enjoyable ones avoid taking control from the player except when absolutely needed, and when they do, they …
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