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The Game Developers Conference Schedule is Packed with Great Writing Sessions

The Game Developers Conference Schedule is Packed with Great Writing Sessions

Vincent Parisi 14 Mar

The Game Developers Conference is just a couple weeks away, taking place at The Moscone Convention Center in San Francisco, CA from March 25-29. The official expo goes from the 27-29, but for developers and industry members, there are an incredible amount of panels, lectures, and roundtable discussions to take part in throughout the week-long event. As a writer, with a primary interest in game/fiction writing, I’ve compiled a personal schedule and I’d like to share it with you; just to give you a sense of what GDC offers those who pursue gaming as more than just a hobby. What follows is the rough schedule I’ve made based on my preferences, (meaning some time stamps will overlap because I’d rather show you both panels) but the entire list of sessions/panels can be found here for any who are interested. Take a look at some of the incredible offerings GDC will be presenting this year:

Seven (Or So) Techniques for Writing a Moral Game: Richard Rouse III (Microsoft Game Studios)

-Mon 10:00AM

The Arcane Art of Puzzle Dependency Diagrams: Noah Falstein (The Inspiracy)

-Mon 10:35AM

Games and the Ensemble Cast: Daniel Nagler (Large Animal Games)

-Mon 11:15AM

Tastes Like Chicken: Authenticity in a Totally Fake World: Jay Posey (Red Storm Entertainment)

-Mon 11:50AM

Narrative Generators: Sports Games and Story Engines: Peter Garcin (HB Studios)

-Mon 3:00PM

Balancing Act: Narrative and Mission Design in Assassin’s Creed III: Corey May (Ubisoft Montreal) and Philippe Bergeron (Ubisoft)

-Mon 3:35PM

Narrative in Games – Role, Forms, Problems, and Potential: Warren Spector (Independent)

-Mon 4:30PM

Is That a Gun in Your Pocket or Are You Just Happy to See Me? Evolving the Emotional Content of Games: Chuck Beaver (Electronic Arts) and Susan O’Connor (Susan O’Connor Writing Studio)

-Mon 5:05PM

Bringing the Game to Life – Halo 4: Forward Unto Dawn Postmortem: Kevin Grace (343 Industries), Frank O’Connor (343 Industries), Kiki Wolfkill (343 Industries) and Matt Mc…

-Tues 10:00AM

Getting a Team on Board with Narrative Design: Matthew Weise (Harmonix Music Systems)

-Tues 11:15AM

Creating Immersive Narrative Games Without Big Budgets or Resources: Georg Backer (Hotsauce Interactive Ltd.)

-Tues 11:50AM

It’s Not in the Writer’s Manual: A Q&A Session for New Writers: Toiya Kristen Finley (Schnoodle Media, LLC), Antony Johnston (Independent), Christy Marx (Zynga), Chri…

-Tues 12:30PM          

Storytelling as Problem Solving: Defender’s Quest: Lars Doucet (Level Up Labs, LLC) and James Cavin (Level Up Labs, LLC)

-Tues 1:45PM

We Are Not Heroes: Contextualizing Violence Through Narrative: Walt Williams (2K Games)

-Tues 2:20PM

Secret Sauce: How Diversity in Your Game Narrative = More Players and More Money (oh, and a better game too): Tom Abernathy (Microsoft Studios)

-Tues 3:00PM

Method Acting and Interactive Storytelling in Far Cry 3: Jeffrey Yohalem (Ubisoft)

-Tues 3:35PM

Storytelling in DC Universe Online: Jens Andersen (Sony Online Entertainment)

-Tues 4:30PM

The Future of Storytelling: How Medium Shapes Story: Jesse Schell (Schell Games)

-Tues 5:05PM

Overview of PS4 for Developers (Presented by Sony Computer Entertainment America): Sony Presenters (Sony Computer Entertainment America)

-Wed 11:00AM

Photorealism Through the Eyes of a FOX: The Core of Metal Gear Solid Ground Zeroes (Presented by Kojima Productions): Hideo Kojima (Konami Digital Entertainment Co., Ltd.), Hideki Sasaki (Konami Digital Entertainment Co….

-Wed 11:00AM

RPG Development: Inspiration and Perspiration: Yoshifumi Hashimoto (Marvelous AQL Inc.)

-Wed 11:00AM

Applying the 5 Domains of Play: Acting Like Players: Jason VandenBerghe (Ubisoft)

-Wed 2:00PM

Empowering the Player in a Story-Rich World: Co-Directing Dishonored: Harvey Smith (Arkane Studios) and Raphael Colantonio (Arkane Studios)

-Wed 2:00PM

Game Writers’ Roundtable: Tips, Tricks, and Techniques: Richard Dansky (Red Storm/Ubisoft)

-Wed 2:00PM

Intelligent Cinematic Systems: The Next Step: James Ricker (Slant Six Games)

-Wed 2:00PM

Child’s Play: Making Games for Kids Roundtable: Carla Fisher (No Crusts Interactive)

-Wed 3:30PM

Designing Compelling Achievements Microtalks: Cory Stockton (Blizzard Entertainment, Inc), David Vonderhaar (Treyarch), Greg McClanahan (Kongregate….

-Wed 3:30PM

Game Theft! What Game Makers Need to Know About Copyrights: Douglas Robbins (Wood Robbins LLP)

-Wed 3:30PM

Designing Virtual Markets for Fun and Profit: Vili Lehdonvirta (London School of Economics)

-Wed 5:00PM

Strange Love: Game Theory vs. Game Design: Frank Lantz (NYU Game Center)

-Wed 5:00PM

The Science Behind Shaping Player Behavior in Online Games: Jeffrey Lin (Riot Games)

-Wed 5:00PM

Tokyo Jungle and Japan’s Gaming Potential: Yohei Kataoka (Crispy’s Inc.)

-Wed 5:00PM

Whose Design Is It Anyway? Game Designers and Development Teams Roundtable: David Wessman (University of Advancing Technology)

-Wed 5:00PM

Under Construction: Crafting Fortnite’s Building System: Billy Bramer (Epic Games)

-Wed 5:35PM

Behind the Scenes of Dragon’s Dogma: A Look at the Development of Capcom’s Open-World Action Role-Playing Game: Hideaki Itsuno (Capcom Co., Ltd.)

-Thurs 10:00AM

Life After Permadeath: Game Design Within Self-Imposed Constraints: Keith Kawahata (Kabam Inc.)

-Thurs 10:00AM

The Applied Value of Player Psychology: Putting Motivational Principles to Work: Scott Rigby (Immersyve), Troy Skinner (WB Games) and Lowell Vaughen (WB Games)

-Thurs 10:00AM

Designing a Live MMORPG: The First Year of Star Wars: The Old Republic: James Ohlen (BioWare Austin)

Thurs 10:35AM

Commun-indies: Making the Most of Your Indie Community: Takumi Naramura (Nigoro)

-Thurs 11:30AM

Designing Grand Strategy: Making the Mechanics of Total War: James Russell (Creative Assembly)

-Thurs 11:30AM

Dialogue: When, Who, and Why: DB Cooper (DBCooperVO.com), Duncan Watt (Fastestmanintheworld Media), Jason Blair (Volition, Inc.), Ed…

-Thurs 11:30AM

Gaze Interaction and Eye Tracking, the Next Big Thing in Gaming (Presented by Tobii Technology): Carl Korobkin (Tobii Technology) and Fredrik Lindh (Tobii Technology)

-Thurs 11:30AM

Saving Doug: Empathy, Character, and Choice in The Walking Dead: Jake Rodkin (Telltale Games) and Sean Vanaman (Telltale Games)

-Thurs 11:30AM

Shout at the Devil: The Making of Diablo III: Jay Wilson (Blizzard Entertainment, Inc)

-Thurs 11:30AM

Virtual Reality: The Holy Grail of Gaming (Presented by Oculus VR): Palmer Luckey (Oculus VR, Inc.) and Brendan Iribe (Oculus VR, Inc.)

-Thurs 11:30AM

Controlling the Abyss: Designing Uncharted’s Controls for the PlayStation Vita: Ron Allen (Sony Computer Entertainment, Bend Studio)

-Thurs 2:30PM

Sex in Video Games: David Gaider (BioWare EA)

-Thurs 2:30PM

The 5 Key Plot Points to Creating a Great Story: Matthew Luhn (Pixar Animation Studios)

-Thurs 2:30PM

Visual Novels: Narrative Design in Virtue’s Last Reward: Kotaro Uchikoshi (Spike Chunsoft Co., Ltd.)

-Thurs 2:30PM

Guardians of Middle-earth: Adapting MOBAs for the Console Crowd: Evan Lewis (Monolith)

-Thurs 3:05PM

Brave New World: New Bungie IP: Joe Staten (Bungie) and Christopher Barrett (Bungie)

-Thurs 4:00PM

Designing Journey: Jenova Chen (thatgamecompany)

-Thurs 4:00PM

How Free-to-Play Corrupts Games: Dino Patti (PlayDead)

-Thurs 4:35PM

Designing Humor in Borderlands 2: Anthony Burch (Gearbox Software)

-Thurs 5:30PM

How Hard Could It Be? The Story of a Cinematic: Brian Kindregan (Blizzard)

-Thurs 5:30PM

Of Choice and Breaking New Ground: Designing Mark of the Ninja: Nels Anderson (Klei Entertainment)

-Fri 10:00AM

When It’s Only Sound: Creating an Audio-Only ‘Video’ Game: Brian Schmidt (GameSoundCon)

-Fri 10:00AM

Crossing the Streams: Game Audio Rule Breakers of the Past Decade: Scott Selfon (Microsoft Corporation)

-Fri 11:30AM

Emotional Journey: BioWare’s Methods to Bring Narrative into Levels: Dave Feltham (BioWare)

-Fri 11:30AM

How to Build a Better Apocalypse: Dan Pinchbeck (thechineseroom)

-Fri 11:30AM

Rethinking How We Build Games and Why: The Papo & Yo Story: Vander Caballero (Minority Games)

-Fri 2:30PM

Bear in mind this is only a small taste of panels the Game Developers Conference includes, focused on my particular interests. Some of the speakers, from Bioware’s David Gaider to Gearbox Software’s Anthony Burch, are folks whom I absolutely admire with some impressive work under their belt. I’m always impressed by the quality of talks offered at GDC, and this year looks to be no different.

So, are there any aspiring writers, designers, or programmers among us? What panel would you most like to sit in on at this year’s conference? Let us know in the comments below.

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About The Author

Vincent Parisi

I guess I'm the typical, modern day nerd. I was raised right on Batman: TAS and old-school TMNT. I've been a core gamer since I was 2 years old (I was beating Mario before I could finish sentences) and haven't thought twice about it since. My favorite game genre is RPG for sure. I love the advent of channels like Nerdist and Geek and Sundry, and will never turn down an invitation to a Con. (Though I don't cosplay... yet.) I hate not owning the latest and greatest gadgets and aspire to find my place in the world of game journalism. Favorite Games: The Mass Effect trilogy, Super Mario World, the BioShock series, the Ratchet and Clank series, anything featuring Nolan North. Favorite shows: FireFly (Browncoats, unite!), Bones, Castle, Spectacular Spider-Man (RIP), Transformers Prime. Anything featuring the voice talents of Steve Blum, Gina Torres, Ashley Johnson, or Yuri Lowenthal. Favorite Comics: Amazing Spider-Man (Thanks for the memories), most things featuring Batman, any one where Green Arrow makes an appearance.

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