I don’t think anyone was wondering whether or not the new Gears of War prequel would have a robust multiplayer system. Multiplayer has been the backbone of the Gears of War experience since the original was released in 2006. Yet multiplayer has changed so much in seven years that it’s interesting to see if the aging IP can stand-up to the competition. Narrated by Baird, everyone’s favorite sarcastic Cog, the team at People Can Fly have outlined the entirety of their multiplayer experience included all of the little bells and whistles that make this GoW game unique from Its predecessors.
It’s a bit strange to see that even though this is a prequel the technology used by the characters in the game has continued its advancement continuously from title to title. I guess for this one we could say that they had easier access to better technology; it is after all well before the whole world fell apart, but even though it doesn’t technically “fit” with the lore it is good to see that the gameplay takes precedent over the story, important for a game based in multiplayer.
There are a handful of new grenades, including sticky grenades and some sort of new map hack grenade that gives players vision where ever it is thrown. They’ve even added some support grenades to heal teammates that are close to death. In fact, it seems that people can Fly have tried to give the series some new depth in a way that just hasn’t been there before. Sure the game was always visceral and violent, but now it looks like there’s some strategy thrown in there as well, something the older titles were lacking.
Don’t take my word for it; check out the video above to see all of the gory details. I’m not sure if GoW: Judgment has what it takes to make it to the next generation of consoles, but at least this one looks like it will be on par with everything else that’s out there, not bad for an aging franchise.