On Wednesdays I spend my time looking for a digital buffet of gaming goodies – I post them here on the Humpday Bump.
Today’s bump features the exploits of a little game you may have heard of called Diablo 3. Apparently, according to GameStop Senior VP Bob McKenzie, Diablo 3 is one of the biggest PC launches ever, shattering existing pre-order and first day purchase records. I can’t say I’m surprised by this as Blizzard games tend to always break some sort of record upon release. Still, in this dwindling PC market it’s good to see that some things never change.
- Ah yes, Diablo 3 is breaking all sorts of records, is anyone really surprised that it is doing as well as it is? It’s another Blizzard game meant for normal players who don’t require 12 hours a day of practice (I’m talking about you, Starcraft). It’s easy to access, easy to install and easy to learn, I’m honestly shocked that my grandmother hasn’t bought it yet.
- Joystiq has put together a list of all the games that were supposed to be released in 2012, but were pushed back to at least 2013. Some of them you’ve probably heard of like the new Tomb Raider, Bioshock: Infinite, or Aliens: Colonial Marines. Well this sucks, I didn’t know that some of these were originally scheduled for a 2012 release, but now I do and I’m mad they got pushed back. How quickly the gaming world owes me something I only found out just existed.
- Shadow of the Colossus is still on its way to getting adapted for the silver screen. Of course all they’ve done it hire a writer/director, Josh Trank so it probably won’t get made until the 22nd century. But I’ll wait seeing as Josh Trank wrote Chronicle and that movie was tight.
- Another Rube Goldberg machine in the Humpday Bump! This time though, instead of Minecraft we’ve got one in Portal 2. It’s nice to see that some people are already pushing the limits of Steam’s Portal 2 workshop. I mean the Minecraft ones are impressive, but this looks like it has an element of chance or randomness to it which, to me, makes it more fun to watch.
- Here’s another dose of some X-Com: Enemy Unknown gameplay, and if you aren’t yet excited about this game you should be. As we slowly approach its October 9th release date is seems that Firaxis is really all about the polish these days as the gameplay itself looks to be almost complete. Hopefully this means it won’t suffer the fate of being pushed back unnecessarily for any reason.
- Finally, the PA Report has the inside scoop on the development behind Super Monday Night Combat. It’s a pretty good read that explains how the team essentially built the game while utilizing what they learned from the original Monday Night Combat. There is also some insight as to where the ideas for the game came from and how the fleshed them out into the arena shooter they’ve released. Here’s a hint, they didn’t really look at other shooters.
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