IGXPro

Menu
  • Blog
  • Console
    • PC
    • Playstation 3
    • Playstation 4
    • Wii
    • Wii U
    • Xbox 360
    • Xbox One
  • Gaming
  • Handheld
    • DS/3DS
    • PSP / Vita
  • Reviews
    • Handheld
    • PC
    • Playstation 3
    • Wii
    • Xbox 360
  • Tech
    • Mobile Phones
    • PC/Laptop
    • Tablets
    • Tech Reviews
  • Video Gallery

Join Us Now For Free
Home
Console News
Playstation 3
Vigil’s Marvin Donald Claims the PS3 is a “Pain in the Ass” to Work On

Vigil’s Marvin Donald Claims the PS3 is a “Pain in the Ass” to Work On

Rian Quenlin 19 Jul

Marvin Donald, the game director for Darksiders II claims that the studio that works on the game is forced to do “wacky stuff” to get things running on Sony’s bestselling console. He said “It’s a pain in the ass to work on. Five years later, getting used to it? That means it’s a pain in the ass. I’m not an engineer but I hear about it all the time. We have to do wacky stuff with the way we manage memory.”

Early in the PS3’s release, developers were complaining far and wide about the hardware’s complexity and it would take a long time to figure it out properly so that it could be used to its fullest potential. In an odd statement, SCE chairman Kaz Hirai said that the PS3 was intentionally difficult to program for in order to ensure that it would meet its ten year life cycle.

This is akin to claiming a game has 200 hours of gameplay because you need to grind for items and levels. Hirai was also quoted as saying “We don’t provide the ‘easy to program for’ console that they want, because ‘easy to program for’ means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is ‘what do you do for the rest of the nine-and-a-half-years?”

Donald went into the technical reasons it was difficult: Memory management. Consoles have limited amounts of RAM, and they run into serious problems when that RAM is exceeded. If you’ll remember the Genesis and Sonic and Knuckles, there were many games that would simply not work with the lock-on technology. This was because the game + the lock on would cause the Sega’s palty 4MB of RAM to be exceeded, and fail to load.

“Even as an artist, it’s like, OK, my textures are too big, I’m in trouble because I checked in something that’s making the 360 crash because it’s a 2048 when it really should just be a 1024, or even smaller. But on the PlayStation 3, the assets go into different categories, and if one of those categories becomes too bloated it’ll crash the system. It’s a little bit more sensitive on the PS3 in that regard. There are some things you just can’t do, or you have to do differently. Yeah, it’s a pain.”

The problem here is that Sony intentionally made a console difficult to program for so it would be hard to make things at first, but developers would improve with time. Well here lies an answer to the ridiculous question involving nine and a half years. You make sequels, you make spinoffs, you make completely new games. The PS2 had games being made for it through its entire lifespan. Three Devil May Cry games were released on the PS2, as were three Kingdom Hearts games, and I think four or five Shin Megami Tensei games as well. For a chairman of a videogame company, Hirai is very good at proving he knows jack about the industry.

Share
Tweet
Email
Prev Article
Next Article

Related Articles

It looks like Mojang and Bethesda have settled their differences …

Mojang Settles with Bethesda Over “Scrolls”

Nintendo’s ineptitude at all things relating to the internet is …

Latest Nintendo live stream shows off 40 minutes of Dragon Quest X

About The Author

Rian Quenlin

One Response

  1. Chris Hernandez

    I didn’t realize Kaz Hirai said something so stupid. No wonder there are no original titles on the PS3. He ignorantly thought the secret to a long life cycle was graphics and power which was to be unlocked in later years, ridiculous.

    27 Jul

Search Website

Let’s Get Social

Latest Video

https://www.youtube.com/watch?v=fyHy9X1M9a4

Popular Posts

    Recent Comments

    • Vinny Parisi on Review: TMNT: Out of the Shadows
    • Narduckleson on Review: TMNT: Out of the Shadows
    • Candy on Tropico 5 set to finally make Communism fun again next year
    • Vinny Parisi on Insomniac Games Reportedly Working on Ratchet & Clank: Into the Nexus
    • Adam Magulick on Insomniac Games Reportedly Working on Ratchet & Clank: Into the Nexus

    Get more stuff

    Subscribe to our mailing list and get interesting stuff and updates to your email inbox.

    Thank you for subscribing.

    Something went wrong.

    we respect your privacy and take protecting it seriously

    IGXPro

    Video Game News, Tech News, Geek Resource

    Useful Links

    • Contact
    • Privacy Policy
    • Staff
    • Terms of Use

    Popular Categories

    • Blog
    • Reviews
    • Console News
    • Tech
    • Video Gallery
    • Gaming News

    Work For Us!

    • Contact
    Copyright © 2023 IGXPro

    Ad Blocker Detected

    Our website is made possible by displaying online advertisements to our visitors. Please consider supporting us by disabling your ad blocker.

    Refresh