Sony’s 3D expert Mick Hocking talked about 3D technology for TVs, saying that the major issue with them was multiple viewers, as current 3D technology is limited to people viewing within a certain angle. This issue is not very different from early LCD screens that could not be viewed properly at certain angles, something that plagued many back in the Gameboy days when everyone wanted to see your screen.
So far, only Nintendo has made gaming in true 3D to an actual level that we only dreamed about a few years ago. Like the motion controls niche that they established with the Wii, which resulted in Microsoft and Sony getting trolled since they cooked up 3D gaming while those two were fiddling with motion controls. Sony however is stepping up their pace on 3D gaming to capitalize on this themselves.
Hocking said that 3D has a very significant effect on games, especially racing games which requires judgment of speed and distance at all times. He brought up some quirks of 3D gaming such as the screen being able to be split screen, but adjustable in a way that only your screen can be seen.
Talking about the difficulties, he stated clearly that multiple viewers who are in unknown locations was one of the biggest difficulty, and very subtle effects and details. An example he gave was the crosshair in shooters which would have your eyes focusing on the crosshair and the target, which can be very fatiguing for many.
The full video of the brief interview is below, enjoy.
Rian Quenlin
http://5.media.dorkly.cvcdn.com/57/88/8991d340705870bec191e1fb43086139.jpg E3 abridged.