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Brink Review

Brink Review

Nick Hernandez 18 May

Every so often, a game comes along that totally blows the competition out of the water. This is not that game. However, it does try to change things up and I’m pretty sure that, in time, many of the ideas in this game will become standard in others. So what exactly is Brink, and what makes it so different?

First off, let’s categorize this game. It’s a squad based shooter similar to Team Fortress, but with a wide array of customization options that allows for excellent replay value. You play on one of two sides – The Resistance or the Ark Security Forces – and the story folds out from there. The story is told through normal cut scenes but never really takes off or holds your attention for long. It’s not a bad story by any stretch of the imagination but the story just does not fit into the objective based missions that well and there really are no strong characters to drive the story forward. Despite all that, the setting is pretty cool – a floating island that was intended as a self-sustaining “paradise” for a billionaire and his friends.

Now the gameplay is, there are no other words for it, absolutely awesome. You gain experience by not only killing the opposition but also by placing turrets, hacking certain tech and buffing/healing team  mates among other things. This means that by the end of the round, the best performer isn’t necessarily the one with the most kills and this is exactly why team work is so important. It is absolutely integrate into every aspect of the game.

The other thing Brink brings to the table is the use of a “SMART” button. It basically allows you to do parkour type to reach various spots in the game and the level design follows this ability. The developers really wanted the player to think of the levels in a different sort of way. They are so designed as to get you to think of the level in three dimensions and if you are used to playing a shooter too linearly, then you are in for some trouble.

One aspect of the gameplay that will help you a lot (though it is irritating) is the AI of both team mates and enemies. Now this isn’t such a problem when playing online, but if you are thinking of playing solo… think again. The poor AI affects gameplay too often and on such a scale that it is virtually unplayable.

The unlockables and the leveling system are sure to keep you busy for while and the absolute wealth of customization options means that no two players will be exactly alike. However, after everything is unlocked a certain amount of staleness creeps into the game itself, though the developers have promised a free DLC in the coming months.

The graphics are alright. Alright in the fact that they are totally awesome from an art design and color perspective. It’s one of it’s strong points in that it’s not a traditional approach to artwork that many games follow. However, the technical side of the graphics is a letdown. The texture pop-in will irritate you for the first few seconds of every match, but Bethesda have a patch out that should fix these issues. The sound in the game is the best aspect – everything is near perfect. The guns sound absolutely awesome and the music complement the visuals sublimely. Overall I’d say a great experience.

In closing, I’d have to say that while this game could have been so much more, it does not mean you should not try it. Hopefully with some DLCs and patches this should the game that it was meant to be and not the game I have played. My mark for this game is 7.5/10.

 

Audio – 9/10

Graphics – 6/10

Story – 7/10

Gameplay – 8/10

 

Total 7.5/10

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About The Author

Nick Hernandez

based out of London, Ontario; and has been flexing his literary skills for about 2 years. Initially attracted to the space due to his kinship with the creative minds that tend to socialize through the gaming industry, and having played games all his life; it led to a natural willingness to learn more about both the people, and entities that drive innovation in the space. A self-confessed Conter Strike: Source aficionado he claims the aforementioned as his favourite game of all time, simply due to the sheer amount of hours he has spent in the game. An optimist by nature, Nick tends to see the best in everyone, even if they can’t in themselves.

One Response

  1. Skateblind

    Doesn’t say what version you reviewed, so the texture problems you mentioned may as well not have been mentioned. On my PC I didn’t notice much of anything concerning graphical problems. The asthetics of the game are fantastic and hopefully there will be DLC or even a second game that expands on it a lot, because it is very lacking at the moment. For a multiplayer game it lacks content, it needs more maps and they need to be better designed without the bottlenecks. Saying all that though, if you are looking for the next thing in multiplayer shooter, this is probably it, it is unique and has ideas and methods that should be applied in more games of its ilk.

    18 May

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