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Tag: Interview

Indie Spotlight: 5 Lives Studios

In this week’s installment of Indie Spotlight, we’ll be talking with another small group of industry veterans who decided to walk away from the bright lights of AAA development in favor of the smaller, yet no less luminescent, endeavor of developing indie titles. The team is …
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Indie Spotlight: Chatting With The Old Fashioned Game Company

Continuing with our ongoing coverage of the indie games scene – in case you missed it, click here for last week’s exclusive feature – this week spotlights both a game and a studio you probably haven’t yet heard of. The studio is The Old Fashioned Game …
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IGX EXCLUSIVE: Interview with Studio Bento, Makers of Gameloading: Rise of the Indies

The indie gaming scene has absolutely exploded over the past console generation. Whatever the reason, I suspect a communal appreciation for creative innovation lost on big name publishers consumed by sequelitis, a new era of gaming has begun in which small teams with low budgets can …
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Potential DualShock 4 Designs Included Ability to Detect Sweaty Palms

In the world of innovative technologies and design, even the silliest thought can turn into an incredibly revolutionary end result. Of course, for every one idea that makes a substantial mark on the gaming world in particular- say for instance, the quick time event – there …
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Microsoft Details Xbox One’s New Reputation System

Whether you like them or not, it’s hard to argue that Microsoft’s next-gen offering is coming packed to the brim with a number of brand new features. One of the few things we’ve yet to hear much about is how Xbox Live is being redesigned. Last …
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EA Sports Head Talks Wii U, Facebook, and Next-Gen

As a studio, EA Sports is responsible for the majority of top-selling sports franchises in the industry. While there are many diehards who swear by the 2k Sports brand, and more than a handful of Pro Evolution Soccer fans in the world, it’s hard to argue …
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Microsoft’s Acquisition of Rare Took the “Spark” Out of the Company

Remember the golden age of darling studio Rare? During the heyday of the Nintendo 64, Rare was not only a household name, but THE household name. Banjo-Kazooie, Goldeneye, and even Diddy Kong Racing before that, were absolutely some of the best gaming memories a lot of …
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EA CCO: The Closest Games Reaching Mass Market Appeal are “Social and Mobile”

Alright, EA, I’ll bite. In an interview with  Games Industry, EA CCO Richard Hilleman explained that video games do not yet have mass market appeal. In fact, we’re not even close. According to Hilleman, “The closest thing we’ve had to a mass market, frankly, has been …
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Bethesda: “People Will Get Really Excited” About Upcoming Projects

Bethesda Softworks company vice-president Peter Hines recently spoke with Official Xbox Magazine, lending his voice to the OXM podcast, and you’ll be interested to hear what he had to say. According to Hines, Bethesda is cooking up a number of as-yet-unannounced projects that he believes will …
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Suda51 Discusses His Latest Project Killer is Dead

What can you say about Suda51? The man toes a fine line between genius and insanity, and the end result is almost always marvelous. His collection of cult classics, ranging from the No More Heroes series and his most recent Lollipop Chainsaw, to his timeless Killer …
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Miyamoto Discusses Violence in Games, the Wii U and the Importance of Online Play

Shigeru Miyamoto is a man who needs no introduction. The iconic mind behind nearly every Nintendo classic you’ve ever loved has been in the news a lot lately, talking about the future of the Wii U and Nintendo in general; especially now that the 60-year-old is …
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CD Projekt Head Believes Business Should Never Stifle Creativity

Boy, the folks over at CD Projekt RED have sure been riding the old press wagon pretty hard the past week. Not only have they spoken at length about their upcoming Witcher 3: The Wild Hunt, but now studio head Adam Badowski has gone on record …
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