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Tag: editorial

Editorial: Want to make the games industry better? Stop being an asshole.

Phil Fish is an asshole. Marcus Beer, the journalist who attacked him and eventually pushed Fish over the edge and quit the industry, is also an asshole. You’re probably an asshole too, and as for me? Well, I’m definitely an asshole. We’re all assholes, and that’s …
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TL;DR: The Xbox One- How Poor Marketing and Business Management Turned a “Next-Gen” Platform into an Unsatisfactory Successor

By this point, anyone with even a remote interest in the video game industry has heard about the tumultuous past few weeks for Microsoft’s next-gen console, the Xbox One. For the purposes of this piece, let’s do a quick recap. Microsoft announced a console that required …
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TL;DR: No More Online Passes? It’s A Trap!

One of the most widespread stories this week focused on EA’s new decision to remove online passes from upcoming games. A seemingly consumer-friendly move in response to years of fan outcry, one has to wonder what the true motives are behind such a large decision with …
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Let’s Talk: The Pros and Cons of Metacritic

Kotaku’s Jason Schreier, whom I had the pleasure of meeting at last month’s PAX East convention, published his feature story about Metacritic today, and it’s well worth reading all the way through. In it, he speaks to a number of publishers and developers about how Metacritic is used …
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TL;DR: Next-Gen Consoles Are Basically High-End PCs. But, is That a Good Thing?

Since the PS4 was announced, we’ve seen countless developers tout how wonderful it is that next-gen consoles are basically just powerful gaming PCs. Sure, this makes them much easier to develop for, but is mimicking the PC ecosystem really the path to the future of console …
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[UPDATED] TL;DR: Voice Actors: The Unsung Heroes of Video Games

Thanks to a very thorough and greatly enjoyable feature posted over on Polygon yesterday, I’ve been inspired to offer my thoughts on the subject of voice actors in the gaming industry. I often comment on the voice work in games because I feel it’s a very …
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TL;DR Mo’ Money, Mo’ Problems

The gaming industry has come under fire for years now about a variety of issues. Today’s installment of TL;DR will focus on the big ones, and try to show the outside world, including certain news organizations who oh-so-gleefully get their kicks vilifying the industry by spreading …
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TL;DR: The Next-Gen Agenda: Turning Nerdy Caterpillars into Social Butterflies

By now, everyone and their grandmother has heard about the announcement of the PS4. While much of what was talked about was already rumored (a “share” button for instant video/screenshot uploads to popular social media outlets), speculated (a bundled-in PlayStation Eye with improved functionality), or downright …
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TL;DR: Coping With Quick Time Events

In a previous edition of TL;DR, I briefly introduced some thoughts about some common uses of Quick Time Events (QTE from here on out) and how I feel they’re being poorly integrated into games.  For the record I’m just going to come out and say that …
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TL;DR: Are Cutscenes Counterintuitive to Games?

(Disclaimer: The following is an editorial based solely on my own experiences and feelings, and does not represent the opinions of anyone other than myself.) Once activities are repeated enough and find their way into the routine of life, they become customs.  Customs agreed upon by …
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Editorial: Yes, Mass Effect’s Ending Was Terrible, But The Fanboy Reaction Is Even Worse

I liked Mass Effect 3. I hated the ending. I wasn’t the only one, obviously, and for the past week nerds everywhere have made a Bruce Banner-ish transformation into unstoppable beings of pure, unsubstantiated rage. I’m all for voicing your dissatisfaction, but the means that many fanboys …
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Editorial: Things Change. Get Over It.

Earlier this week during Spike TV’s annual bro-tastic VGAs, Hideo Kojima formally announced that the oft-delayed Metal Gear Rising had been reborn as Metal Gear Rising: Revengeance, and that the melee combat based action game was no longer being developed in-house at Kojima Productions, but rather …
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