I don’t know many gamers who haven’t played at least one game of Worms. The franchise has been around seemingly forever and appeared on almost every possible game medium since. It would be difficult to have been a gamer for the past 17 years and missed it. I don’t remember whether or not any of them were a blockbuster success, but they’ve done well enough to create continuous content for the franchise for over a decade, and enough to start a reboot as well. This is why the developer diary of Worms: Revolution, the latest in their series, spends some time talking about the history of the game and how it all started with a guy named Andy Davidson all the way back in 1995.
I have to hand it to Worms: Revolution lead designer Kevin Carthew for being able to get through an entire interview with a ridiculous sounding cartoon worm. The guy is a really good sport and handles it well even if the whole idea is a little silly.
Anyway, the original started out as a side project by then-student Andy Davidson who had clearly spent some time playing other artillery games such as Scorched Earth or Qbasic Gorillas. He decided to take the game, or what he had at the time, to a UK tradeshow. Team 17 liked what they saw, picked up Davidson and the game, and the rest is history.
As for their upcoming game it looks like they’ve gone through a complete overhaul of the franchise, updating not only the weapons as in other games, but the game engine itself. They’ve also added dynamic water to the battlefield which, combined with their new class system, should help to make Worms: Revolution a true next-gen title.
The game will be released in September to on PS3, Xbox, and Steam. Be sure to keep your eyes open as I’m sure there will be future developments in upcoming episodes of their developer diary.
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