Every Tuesday I like to take some time to focus on the hardworking and dedicated “YouTubers” within the gaming community. This week features what will probably be the last Diablo 3 video I post for YouTube Tuesday, and when you see it you’ll understand. Out of all the videos I’ve watched since Diablo 3 was released, including Kripparrian’s hardcore inferno Diablo kill two weeks ago, this one stands out to me as one that really identifies the fundamental problem with the game. The whole game is about farming monsters in order to acquire better gear, but when you finally do it appears as though the game become remarkably easy, even on inferno. Essentially the more you play, the less interesting the gameplay becomes until you can literally complete the content with your eyes closed, at least that’s what Athene did. Take a look at the video after the jump to see just how simple the game can be with some of the best gear out there.
As you can see, Athene managed to defeat all of the game’s bosses while keeping his eyes closed. It probably isn’t as official as the Guinness Book of World Records would have liked, but he gets the point across, especially when he isn’t even at his keyboard for the first kill. He opens his eyes a few times to see if he died or not, but to be honest he didn’t even really need to as his demon hunter just stands in the center of the screen firing aimlessly while his gear does all the work.
This is the latest in a series of videos I’ve seen in which pro players come up with their own ways to play through Diablo 3 now that they have conquered it the way in which Blizzard meant for it to be played. It seems as if fans of the game are going to have to keep finding ways in which to occupy themselves, with little word from Blizzard as to when PvP will be added this will most likely be the first of many videos where a player decides to give him or herself a handicap out of boredom.
Once again the community is making a game more interesting than the company that created it, hopefully Blizzard will be able to implement more content before everyone figures out how to down bosses without turning their computer on.
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