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Fuel Overdose Brings “Tactical- Action-Racing” to PSN

Fuel Overdose Brings “Tactical- Action-Racing” to PSN

Chris Hernandez 25 Feb

I-Friqiya, a small Independent developer out of Tokyo, is poised to release their first title, Fuel Overdose, this spring, since opening early 2010. Fuel Overdose is a top-down, almost isometric, battle-racer that has been in development for the last 10 months.

The game hearkens back to classic racers, by offering aerial view of the track, while adding elements that are common in today’s ‘kart’ racers. Fuel Overdose tries to bring a lot of new elements in as well, such as a offensive/defensive grappling hook, randomly placed bomb detonators on the road, in addition to the standard slew of car mounted weaponry.

The tactics part, of their self-proclaimed “tactical-action-racer”, comes in to play with a resource management system that is incorporated during and after each race. Also, an uber/ultra attack gauge, similar to some fighting games, will also be in the game,it fills with successful attacks and unleashes a powerful berserk attack.Finally, auction events, which the developer says will give players a distinct edge in the race seem to be a place to buy and sell vehicles or upgrade parts.

On top of trying to stay alive, manage resources and kill your opponents, you are also trying to a win a race. It will likely require massive skill and dexterity to pull off more of the advanced tracks, with so much going on at the same time it will certainly be an intensely enjoyable game once mastered.

Currently in Beta stages, Fuel Overdose has a lot going for it and we will find out for sure just how well it pulls off all these ideas once come this spring.

[showhide type=”pressrelease”]

TOKYO (February 24th, 2012), I-Friqiya is today proud and happy to announce the upcoming release of its first game, Fuel Overdose, on Playstation®3 (SEN/PSN) and PC (digital distribution). In development for 18 months the game is expected to debut on Playstation®Network by the spring of 2012.

 

 

What is Fuel Overdose?

Fans of action racing games for ages, we have played a lot of them over the last 15 years and we started our journey wanting to bring back a certain idea of the genre but also to propose something completely new and fresh. We focused our efforts on trying to provide innovative and fun action/combat game mechanics and bring in a tactical touch to the genre.

Put simply, we like to think of Fuel Overdose as a “Tactical- Action-Racing” game:

Action: From the large array of upgradable weapons one can expect for such a game, Fuel Overdose also features innovative and fun weapons and game mechanics such as a grapple that can be used both offensively and defensively, bomb detonators along the road, and a whole fighting system that offers unique skills moves and attacks to each character of the game.

Tactical: With Fuel Overdose, the choices made before and during the race have a real impact on your chances of success. The game leaves no room for luck and features a resource management system for the vehicles and weaponry, a super/ultra attack gauge inherited from the versus fighting genre as well as auction events than can bring a decisive edge to win races.

Racing: Fuel Overdose is not a combat-arena game, it is, as its core, a racing game that requires driving skills and that allows and values different racing styles and a diverse garage of vehicles, themselves all customizable to improve their driving and performance.

 

 

Who is I-Friqiya?

Created in 2010 I-Friqiya was born from the desire to develop independent games for the digital market.

Having all worked in large video game companies and big studios, we believed that a small and focused development team could bring something more to the table, namely a very focused production and an editorial line that could be held without compromise or concessions.

The project and studio developed around a multicultural team of European and Japanese talents:

Jérôme took on the tasks of game design, level design, programming, and also crafted the full scenario and universe of the game.

Ryo is the graphic design and artist behind all the graphics and animations in the game, from tracks to vehicles and all the way down to the HUD.

Hideyuki is the second artist on the game and he specifically focused his time and talent on all the character designs than can be seen in the game.

Skander and Aroun are both co-founders of I-Friqiya and are the producers of Fuel Overdose.

 

 

Want more?

You can follow the genesis of the project and some behind the scene info on our dev diary here at

http://www.fueloverdose.com/blog/category/making-of-fuel-overdose-the-game/[/showhide]

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About The Author

Chris Hernandez

Passionate gamer turned editor, resident RPG fan.

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