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Xbox 360 successor (supposedly) launching next fall with six times the power

Xbox 360 successor (supposedly) launching next fall with six times the power

Sean Bassinger 24 Jan

The Wii U will be more powerful than any current-gen console, but that statement alone gives both Microsoft and Sony an upper edge in assuring their new machines are (graphically) more powerful.

According to reports on IGN, the new Xbox “720” scheduled to arrive in October/November 2013 will feature graphics supported by an AMD Radeon 6000 series card (following speculation that it would utilize a Radeon 7000 series GPU). Even so, this is still six times more powerful than the current Xbox 360, and will possibly be 20 percent stronger than the upcoming Nintendo Wii U.

Though there have been numerous announcements regarding its construction, the fabled Xbox 360 successor still has no established price point. From the sounds of it, this next generation will simply be an overhauled version of what we’ve already experienced — two raging powerhouse consoles with most A-list titles, and a few spicy reinventions from Nintendo.

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About The Author

Sean Bassinger

3 Comments

  1. Chris Hernandez

    I always expected that the next generation would be far more powerful, but its coming down to what they can do with the console experience that will change. It’s already evolved so much over the last 6 years.

    24 Jan
    • Rian Quenlin

      At this point graphics have almost hit the limit of possibility. Any further detail would be a complete waste of time and money, what needs to be increased now is the sheer scale of games, along with possibilities. There is no longer any excuse to not have them. Next time someone says “What does the future hold for gaming?”, you can honestly say “This -is- the future.”

      25 Jan
      • Chris Hernandez

        There will be advents in technology that we can not even fathom at this time, so there will always be a future in gaming.

        But I do agree, now with more power developers can focus on scale and scope since they won’t have to worry about downscaling resolutions of textures just so the game will run. Photo-realism is pretty much the cap on graphics but even reaching that is unnecessary at this point, until it becomes far more cost effective.

        28 Jan

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