After creating what is basically a digital copy of the US mint, Bethesda’s release of Skyrim has been met with mountains of sales and popularity, sucking up people’s time and putting money in plenty of pockets. Even when I went to my local Wal-Mart it was completely sold out on all platforms multiple times.
Seven million copies of Skyrim have been shipped and the game is expected to make half a billion dollars worldwide within a month of the original release which was five days ago. Over half of the launch was snapped up on the 11th and 12th. Bethesda has said that they are getting reorders from all over North America, Europe, and Australia, so any shortages are likely going to be over with in a few days.
PC gamers across the world are snickering because of the growing digital-distro market with platforms such as Origin and Steam able to shift infinite amounts of any product as long as their bandwidth holds out.
Robert Altman of Zenimax said “We are grateful for the fans’ response to Skyrim, Todd Howard and his team at Bethesda Game Studios have crafted a very special game. Anticipation for Skyrim has surpassed any game in our company’s history, and we are pleased that sales and reviews have reflected the quality and hours of amazing gameplay it provides.”
G4TV, GameSpy, Destructoid, GamePro, and many other reviewers have given Skyrim a perfect score as a testament to its quality, making it worthy of the sales. Even though it has had issues with savefiles getting big and causing performance issues, and graphical problems along with misc bugs you’ll find in any game like this, Skyrim sells well, plays well, and Bethesda are working furiously to resolve the issues with patches.