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Capcom gives more details on DmC

Capcom gives more details on DmC

Rian Quenlin 20 Sep

Note: In reference to the way the acronym is written, Devil may Cry refers to the upcoming game with an uncapitalized “may”, while Devil May Cry refers to the original series with a capitalized “May”

Even if Dante’s new look is being harshly criticized by fans, there is no denying that DmC has the gameplay how it needs to be for the Devil May Cry series. Capcom gave more details on the upcoming game.
Devil may Cry takes place in a city called Limbo, which is a mix of modern and medieval. The city has an active genus loci that makes it alive, with the city able to move roads and buildings, deforming it how it pleases, reflecting Dante’s bloodline of celestial and infernal traits. Yes, New Dante is half devil, half angel.

Dante has his sword Rebellion, seen in DMC2 and 3 as his preferred weapon before acquiring the Force Edge at the end of Devil May Cry 3. In DmC, the Rebellion is a shapeshifting weapon that changes based on the state of Dante’s power, between either a scythe when using his angelic side, and an axe when using his devilish side. The combat system of the game is what is expected of Devil May Cry, fighting multiple monsters with gunfire to slow them down before unleashing a violent combo of attacks on land and air to quickly dipatch everything.

On other details, Devil may Cry will be using the Unreal Engine for the game. The reason for this is because dynamic and moving environments will be a major part of the game, whereas moving platforms and such were fairly limited in the previous Devil May Cry titles, with the environments being heavily static with most movements being done in FMVs or taking place in elevators. The gameplay of Devil May Cry made platforming segments fairly frustrating due to Dante’s jumping speed and lack of airial control without being able to fly with the Devil Trigger. A trailer shows Dante using a grappling hook in combat, which will likely be used in-game to make platforming segments more fluid.

Because of the retcon to half-angel/half-demon, Dante has three modes of state, Angel, Devil, and Normal. This is likely tied directly to his Devil Trigger system rather than being a fighting style, what abilities Dante gets in each state hoever are not fully known.

One thing fans will love however is Dante’s Devil state. At TGS 2011, a gameplay video showed briefly the badass longcoat-wearing master of battle we love. Trailer below.

Even though this got off to an EXTREMELY horrible start with the rather blasphemous design of Dante who was designed by Hideki Kamiya and deemed “Too cool to smoke”, and smokes anyway, there are signs of redemption in this that could make this one of the best action games of the year.  Even my skeptical opinion is being questioned.

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Rian Quenlin

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