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Virtua Fighter 5: Final Showdown – Sneak Peak and Information

Virtua Fighter 5: Final Showdown – Sneak Peak and Information

Nick Hernandez 25 Aug

After Sega announced its newest update to the 2006 released Virtua Fighter 5, the developers openly gave a little preview with what is to come from this new update to their already aging game. It seems like Sega is not much of a fan with releasing new complete version of games as we have seen them rather tinker around with this game that was released over 5 years ago. By naming the upcoming update for Virtua Fighter 5 as “Final Showdown”, fans can now expect that this would be the last mod/update that Sega is going to be inducing into this already update-laden game.

Final Showdown is set on a summer 2012 release window for the Xbox 360 and the PlayStation 3 consoles. It was described to be an update and expansion to the previous versions of Vitua Fighter 5. Fans can expect new modes, arenas, a new game roster, and significant changes in fighting physics, as what Sega spilled out during an interview on a press conference. Some characters are likely to be coming back in this stand-alone downloadable update, particularly the Virtua Fighter 3 Sumo Wrestler standout Taka-Arashi. Sega is also keeping the fans on their feet by squeezing a few details on the new character who will debut on the Final Showdown update – Jean Kujo.

One very interesting feature that Sega has announced on about the Final Showdown update pack for Virtua Fighter 5 is the newly improved online gameplay where they promised “little, to no latency” for online matches. With the gameplay and physics completely overhauled, significant balances fixed and character attributes tweaked, a new online gameplay experience, plus the added mode for single player that lets gamers fight a hoard of enemies at once. It seems like Sega was ready for a new installment, just to clamp it down and offer it as an upgrade.

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About The Author

Nick Hernandez

based out of London, Ontario; and has been flexing his literary skills for about 2 years. Initially attracted to the space due to his kinship with the creative minds that tend to socialize through the gaming industry, and having played games all his life; it led to a natural willingness to learn more about both the people, and entities that drive innovation in the space. A self-confessed Conter Strike: Source aficionado he claims the aforementioned as his favourite game of all time, simply due to the sheer amount of hours he has spent in the game. An optimist by nature, Nick tends to see the best in everyone, even if they can’t in themselves.

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