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Skyrim: “Hello. My name is Inigo Montoya. You killed my Father. Prepare to die.”

Skyrim: “Hello. My name is Inigo Montoya. You killed my Father. Prepare to die.”

Rian Quenlin 23 Aug

People in the Elder Scrolls games have some pretty neat stuff that you can use. Not all of them sell it or can be pickpocketed, but by God you sure can kill them for it, and walk out with a chest of gold, an awesome sword, and a million potions without a care in the world. Skyrim will be the sa-

“Hello. My name is Inigo Montoya. You killed my Father. Prepare to die.”
On the Facebook page for EB Games Australia, they have posted a Skyrim fact that says “AWESOME SKYRIM FACT #3: If you kill somebody, a family member might wish to take revenge.”, whenever this is true or not remains to be seen since an outlet is not the most reliable of sources for news.

However, the consequences of killing NPCs in videogames is seldom done well. You could massacre an entire town in Fallout, yet there will be a “witness” to your actions who knows exactly what you just did and will be sending bounty hunters after you. Don’t forget the guards in Oblivion, who will quite literally chase you to the ends of the earth for picking up an apple that doesn’t belong to you, and kill you for it.

The idea of killing an NPC and having his relatives show up to take revenge is a very clever thing to do if it’s true. This is a small detail but it’s small details like that which flesh out a sandbox world and can also be improved on. You might kill the little brother of the head of the Assassins Guild which will make your life absolute Hell but that’s just wishful thinking. I’m crossing my fingers for this to be true, dull and undynamic worlds are the reasons the Elder Scrolls games turn me off (and sandbox games in general).

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