Something of interest to gamers that like to know about their games down on a binary level. Stages that would’ve been, characters that never join, and unused tracks that never play. Browsing around the internet, I found a wiki called The Cutting Room Floor, which chronicles all of this and differences between regions and editions of games.
Anyone who has developed anything knows that things get cut out, changed, and sometimes erased completely. In programs, it’s not uncommon for these things to be left in the final build, but unreachable. In these modern times of ROM emulation, these details can be hunted down, accessed, and even hacked back into the game itself. Details on actually getting into the debug menus and the like are also included, along with details on how to work some of them. Being the site is a wiki, everyone can contribute as they like.
The wiki also covers some notable glitches and oversights, such as the infamous Escapipe glitch in Phantasy Star 3 which renders the game immediately unwinnable along with being flat-out told you broke the game. In some parts, game mechanics that would only be found out by large amounts of analysis and hacking are also listed.
Though not incredibly comprehensive yet, there is a large amount of data on the site. If you’re a gamer that has an interest in the hidden information in the game’s code, this is definitely worth looking at. It can be found here: http://tcrf.net