One of the high points of Treyarch’s Call of Duty: Black Ops is a new facial animation system that gives character models a photorealistic appearance. Animation director Dominique Drozdz says that it’s almost a little too good, which made some violent scenes feel like the team was going a bit too far.
“It was a contextual kill where you were twisting the neck,” Drozdz told OPM. “It was too much. The throat cutting [is] nasty, but that was worse.”
Never thought I’d see the day where killing in games is so realistic that it even makes the development team cringe. I think that is going to be amazing if it’s that realistic! Let us know your thoughts