Did you know that there are only forty days until Halo: Reach comes out, I thought I would mention this because frankly that is all I can think about these days. Bungie has done an excellent job with providing their fans and media with plenty to chew on before September 14th.
Amongst the never-ending supply of details surrounding Reach, new multiplayer maps have been announced including some old favorites and some new unique environments. Here is a preview on three new environments found in multiplayer.
If you spent time on the map “Ivory Tower” in Halo 2, Reflection will make you feel right at home. This map is a complete remake with a facelift and slightly altered geometry to compensate for new game play mechanics. This map looks bright and fresh and perfect for classic 4v4 game types. This will likely return to its epic Halo 2 status, it is comforting to see that Bungie is in the right mindset to be brining back classics for fans like Ivory Tower.
Zealot may also look like similar ground considering its visual aesthetics and similarities to Halo 2 and 3’s Midship, but do not be mistaken, Zealot is a new multiplayer beast. Still considered for competitive slayer and CTF game play, Zealot brings the classic tight arena feel to Reach. The map is similar to that of Midship but offers new exciting ways to venture around the map, including a man cannon system that will allow battle to continue in space on the 3rd level of the map (low gravity battles will ensue). Zealot looks to be a great re-imagining of a classic Halo arena.
Spire will be another addition to arsenal of maps used in the Invasion game mode. The picture shown below is only showing one small section of the top of the map, this map begins on a beach front, where it forces Spartans to push through a bottle neck until the giant covenant tower can be breached. With massive man cannons shooting players to the top of the tower, and the new Falcon helicopter unit, game play on Spire looks to be vertical and explosive. Unlike the beta, Spire will put the Spartans on the offense, and Elites will protect the tower. I can already picture some sky dive battling from the top of the tower.
With plenty more to come over the five weeks prior to launch, I can’t imagine what is left to surprise us with, Bungie has seemed to pull out all of the stops with this project and are looking for nothing but customer satisfaction. More to come on Halo: Reach soon.