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SDCC: Socom 4 and Move: Hands On

SDCC: Socom 4 and Move: Hands On

Chris Hernandez 30 Jul

Motion controls are all the rage this year, with Microsoft and Sony jumping on the the bandwagon that Nintendo built There have been varied opinions on both entires.Why not share mine since I finally got my mitts on the Playstation’s foray into the motion control world, at this years Comic-Con. The game happened to be the much anticipated Socom 4, which is from a series that I have a little experience with. I gave it a shot.

Holding both the Move controller and sub controller, one in either hand of course, I immediately felt like I was back home playing my Wii, albeit with more buttons to press and a glowing ball to distract me. I also noticed that the traditional X, Square, Triangle and Circle buttons happened to appear on both controllers, to account for lefties I assume.Now to the game; The control screen came up to start like most games and I just skipped it, assuming I would figure it out myself, being a real man and all. I did find that everything felt just right as far as controls are concerned, all the buttons did what I would expect, the ‘trigger’ button fired the gun, the other face buttons changed my weapon and put me into crouch mode if need be. So there was no learning curve for anyone already familiar with Socom games or FPS’s.

The game was also a pleasure to view, when standing still that is, though the pleasure wears off once you try and look around due to blurring effects. This is accomplished by moving the Move controller to the left or the right outside the view of the Eye. This felt very clunky, and somewhat annoying but I adjusted to it after time and was able to manoeuvre well enough. Luckily the demo had ‘no die’ mode on, or invincibility as others would call it. I would have fallen many times while trying to aim at my enemies and dodge them at the same time. I am not sure if there was some intercepting signals from aliens or from all the iPhones there,  but the aiming just seemed laggy, when I was expecting 1:1 precision. Now, i can’t say if this is Moves fault or the games programming. I will have to try it out further to know for sure. I think this game would be a blast using a standard controller though with it’s deep combat, lovely graphics and fun, intuitive gameplay.

So, in conclusion, Socom: awesome, Move: Wii motion++? Excited for Move, Socom, both? let us know what you think.

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Chris Hernandez

Passionate gamer turned editor, resident RPG fan.

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