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Major League Gaming Already Using Halo:Reach in 2010

Major League Gaming Already Using Halo:Reach in 2010

Zack Dodge 25 Jul

With Forge World and a massive amount of other customization options that have been revealed and exposed surrounding Halo Reach, it is quite clear why MLG would be utilizing these options as soon as possible. For those who are unaware MLG stands for Major League Gaming, and they have specialized in competitive Halo tournaments for the last 10 years.

MLG has always used the latest Bungie iteration as there flagship competitive console title. Bungie over the years has done an excellent job with blending community feedback and solid gameplay to make for the best competitive play possible.

These options have been limited until now. With the reveal of Forge 2.0 game customization has just become infinite, this is great business if you are a competitive halo player. MLG clearly has been working with Bungie prior to the games release due to there recent announcement that all tournaments starting in October would start to feature Reach in amateur and exhibition gameplay. All major tournaments this season involving major prize money and the main pro circuit will finish out using Halo 3.

It will be interesting to see if MLG goes back to its roots with class Halo 1 and 2 maps. Will they use armor abilities? So many questions will be answered sooner then later. After all this is the first time the MLG will begin using a new Halo title mid season, clearly there is something that just cant wait.

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About The Author

Zack Dodge

2 Comments

  1. Isreal Wolter

    Hi… I don’t know if you’ve been making changes, but your pages aren’t displaying correctly for me. The borders of the text are overlapping. Everything was working the last time I was here. I don’t know if it’s me or if you’ve made a change… Just thought you might want to look at it. Thanks! Isreal Wolter

    09 Sep
    • Apocacrux

      it seems we are having issues with Internet Explorer, but it works fine on Firefox, we are aware of the issue and we are working on a fix.

      11 Sep

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